LUDO › Simulations › Rest and Motion: Kinematics
Throttle Drawer
Shape the acceleration so the car stops exactly on the finish line. Integrate twice, as a picture.
Physics · Class 11 · Non-uniform acceleration · 6 simulations. For JEE, NEET and your boards.
What you'll learn
- Go and stop: Two areas: a–t gives speed, v–t gives distance
- Cruise control: A trapezoid under v–t
- a = 2t: Integrate: area under a–t, then under v–t
- v = k√x: When v depends on x: a = v · dv/dx
- Drag brings it to rest: Drag: a = −kv and the stopping distance
- Race to the line: Farthest in a fixed time: full throttle, then full brake