LUDO › Simulations › Rest and Motion: Kinematics
Stop at the Line
The signal turns amber. Pick the braking point or deceleration so the car stops on the line.
Physics · Class 11 · Constant acceleration · 9 simulations. For JEE, NEET and your boards.
What you'll learn
- Gentle stop: Speed and distance: v² = u² + 2as
- Brake point: Stopping distance sets the brake point
- Reaction time: Reaction time: the car keeps going
- Skid marks: Working back from a skid
- Three times as fast: Stopping distance grows as u²
- Amber: stop or go?: Stop or go? Test both
- Fastest to the line: Full throttle, then full brakes
- Tailgating: Safe gap = difference of stopping distances
- Catch-up: Catch-up: equal positions, not equal speeds