LUDOSimulations › Rest and Motion: Kinematics

Stop at the Line

The signal turns amber. Pick the braking point or deceleration so the car stops on the line.

Physics · Class 11 · Constant acceleration · 9 simulations. For JEE, NEET and your boards.

A picture of the Stop at the Line simulation

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What you'll learn

  1. Gentle stop: Speed and distance: v² = u² + 2as
  2. Brake point: Stopping distance sets the brake point
  3. Reaction time: Reaction time: the car keeps going
  4. Skid marks: Working back from a skid
  5. Three times as fast: Stopping distance grows as u²
  6. Amber: stop or go?: Stop or go? Test both
  7. Fastest to the line: Full throttle, then full brakes
  8. Tailgating: Safe gap = difference of stopping distances
  9. Catch-up: Catch-up: equal positions, not equal speeds