LUDOSimulations › Rest and Motion: Kinematics

Cannon Range

No aiming line. Find the angle or speed, fire once, and see where it lands.

Physics · Class 11 · Projectiles, cliffs and inclines · 11 simulations. For JEE, NEET and your boards.

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What you'll learn

  1. First shot: Range on flat ground
  2. Over the wall: Two angles, one range — but different heights
  3. Minimum speed: The farthest throw for a given speed
  4. Fixed barrel: With the angle fixed, range grows as u²
  5. Up on the cliff: When the target is higher: the path equation
  6. From the tower: Fired flat from a height
  7. Up the slope: Range along a slope
  8. Farthest up the slope: The best angle on a slope
  9. KE at the top: What is left at the top
  10. Bounce: Range grows as u², and so does KE
  11. Split at the top: A burst keeps momentum, not energy