LUDO › Simulations › Rest and Motion: Kinematics
Cannon Range
No aiming line. Find the angle or speed, fire once, and see where it lands.
Physics · Class 11 · Projectiles, cliffs and inclines · 11 simulations. For JEE, NEET and your boards.
What you'll learn
- First shot: Range on flat ground
- Over the wall: Two angles, one range — but different heights
- Minimum speed: The farthest throw for a given speed
- Fixed barrel: With the angle fixed, range grows as u²
- Up on the cliff: When the target is higher: the path equation
- From the tower: Fired flat from a height
- Up the slope: Range along a slope
- Farthest up the slope: The best angle on a slope
- KE at the top: What is left at the top
- Bounce: Range grows as u², and so does KE
- Split at the top: A burst keeps momentum, not energy