LUDO › Simulations › Circular Motion
Hammer Throw
Whirl a hammer and let it go. Find its speed, the pull you hold, and where it flies.
Physics · Class 11 · Speed and pull on a circle · 8 simulations. For JEE, NEET and your boards.
What you'll learn
- Spin to speed: From rpm to speed: v = ωr
- Hold the pull: The pull on the wire: F = mω²r
- Through the gate: It flies off along the tangent
- A quarter turn: Same speed, new direction: the velocity changes
- Equal pulls: Speeding up: aₜ stays, ac grows
- Which way it pulls: The wire leans ahead: tan φ = at / ac
- The fan winds down: Slowing evenly: use the average spin
- Arrow at 37°: Acceleration as a vector: a = −(v²/r) r̂