LUDOSimulations › Rest and Motion: Kinematics

Graph Walker

Move the runner so the live graph traces the target. Then read a graph and predict the motion.

Physics · Class 11 · x-t and v-t graphs · 8 simulations. For JEE, NEET and your boards.

A picture of the Graph Walker simulation

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What you'll learn

  1. Steady walk: Slope of x-t = velocity
  2. Stop and go: Flat, up, down: the sign of v
  3. Speed ramp: Slope of v-t = acceleration
  4. Smooth start, smooth stop: Curved x-t: the bend shows acceleration
  5. Area = distance: Area under v-t = displacement
  6. Turning back: Distance vs displacement
  7. Tangent speed: Velocity at an instant = slope of the tangent
  8. Area under a-t: Area under a-t = change in velocity