LUDOSimulations › Newton's Laws of Motion

Catch the Ball

Pull your hands back to catch a cricket ball without the sting. Same impulse, longer time.

Physics · Class 11 · Impulse · 6 simulations. For JEE, NEET and your boards.

A picture of the Catch the Ball simulation

Start Catch the Ball →

What you'll learn

  1. Stop the ball: Impulse = change in momentum
  2. No sting: Longer time, smaller force
  3. Give with the hands: Stopping distance and average speed
  4. Off the bat: When the ball comes back
  5. Read the graph: Area under a force–time graph
  6. Egg drop: Two forces while stopping